#include "BeanieCore.h"
#include "TemplateVector.h"
#include "GameTexture.h"
#include "BeanieDebug.h"
#include "Console.h"
#include "GameObject.h"


class DropParse
{
private:
	GameObject m_texture;
	BeanieCore* m_core;
	TemplateVector<char*> m_text;
	enum{TEXTURE,TXT,MODEL,AUDIO,VIDEO};
	BeanieDebug m_txt;
public:
	DropParse(){}

	void render();

	inline void init(BeanieCore* a_core){m_core = a_core;m_txt.init(m_core,CL_RED);}

	void release();

	int parse(char* a_file);

	int extension(char* a_file);
};